Glitz Blitz
Video game giant Electronic Arts today announced that they've reached an agreement to place static and dynamic advertising directly into their PC and XBox360 titles (Source article from Yahoo! News).
Though newsworthy, it comes as a surprise only in the length of time it has taken for the commercial world to realize how much exposure time gamers really have to virtual game environments. This deal has actually been in the works for some time - for instance, Massive Entertainment, the company mentioned in the article, signed on car manufacturing giant Toyota to produce in-game advertising in future titles late in July.
This marks a milestone in video gaming. There have been isolated cases of ads being placed directly into games in the past, even in high-profile games like The Movies, where Chrysler not only placed ads for their vehicles into the game, but sponsored a contest for the best short film created featuring their car. Even so, the push for commercial advertising in games has never truly been formalized until now.
The video game site Gamasutra ran an informal poll back in November on this very topic, garnering interesting responses from a variety of persons both inside and outside the game industry.
Will this change the landscape for video game development forever?
I personally don't think so. Not every game can accomodate advertising, and not every developer will acquiesce to putting external advertising in their completed product. I think we'll see about the same amount of advertising in video games as a whole as we see in, say, Hollywood movies. There will be titles that have them (sports games in particular seem to have good synergy along these lines), but more austere titles are unlikely to ever see this sort of treatment.
Though newsworthy, it comes as a surprise only in the length of time it has taken for the commercial world to realize how much exposure time gamers really have to virtual game environments. This deal has actually been in the works for some time - for instance, Massive Entertainment, the company mentioned in the article, signed on car manufacturing giant Toyota to produce in-game advertising in future titles late in July.
This marks a milestone in video gaming. There have been isolated cases of ads being placed directly into games in the past, even in high-profile games like The Movies, where Chrysler not only placed ads for their vehicles into the game, but sponsored a contest for the best short film created featuring their car. Even so, the push for commercial advertising in games has never truly been formalized until now.
The video game site Gamasutra ran an informal poll back in November on this very topic, garnering interesting responses from a variety of persons both inside and outside the game industry.
Will this change the landscape for video game development forever?
I personally don't think so. Not every game can accomodate advertising, and not every developer will acquiesce to putting external advertising in their completed product. I think we'll see about the same amount of advertising in video games as a whole as we see in, say, Hollywood movies. There will be titles that have them (sports games in particular seem to have good synergy along these lines), but more austere titles are unlikely to ever see this sort of treatment.