Stalemate
Innovation.
It's what drives the world of game modification. As creators of worlds, modders have a responsibility to produce something unique, different, special. Without that extra spark of creativity, our work and sacrifice becomes pointless.
A lot of people, especially hard-core gamers, decry the lack of originality and innovation in modern gaming and blame the industry for being overly commercial and not sufficiently dedicated to producing quality titles. While I certainly agree that there are a large number of game developers out there looking to make a quick buck as opposed to making something unique, not all developers take that tack, and I think this blanket viewpoint is both flawed and unfair to the minority of developers who really do care about what they do.
More disturbing to me is the tendency of modders to follow suit - they see the overcommercialized elements of modern games, from licensed products like the latest Star Wars game to the unceasing flow of first person shooters, and attempt to synthesize something new out of the mix. Every once in a while, someone succeeds in doing something really spectacular that hasn't been done before, but the sad truth is that, for a community that prides itself on providing a fresh experience to gamers, the modding community as a whole is no better at innovation than the industry professionals.
Part of this has to do the fact that most people in the modding world simply aren't as good at game design as they think they are. Whether it be an inability to think outside the box, a fanatical dedication to flawed ideas, or just a lack of a sense of reality when it comes to development, there are any number of reasons why many mod developers fail when it comes to producing fresh experiences in their games.
Another reason why true innovation is so unusual in modding is that, for innovation to be classified as such, it must work. By that I mean that whatever new elements are added by a developer, they must enhance the quality of the gameplay experience of the player. By the hard rules of reality, a lot of ideas that look good on paper end up being horrible ideas in practice, and rare is the developer who can separate the good from the bad.
There's also the issue of technical limitations. Many ideas that would be fantastic for gameplay are simply not easily produced in the current generation of game engines. One place where many mods falter is the misguided attempt to push a game engine beyond its limits - turning the Half Life 2 Source engine into a MMORPG engine, for instance. While certainly possible in many cases, core alterations of this sort rarely produce a stable and workable platform for a game, especially as modders rarely get access to the source code of the original engine, which complicates matters immensely. Some ideas just aren't feasible using current technology, others require financial resources well out of the reach of not-for-profit modding.
Granted, not every game modification has to be the next Counter-Strike. It's perfectly fine to produce something that's just slightly different, as long as it isn't hyped as more. But the trend of the moment is to produce bold and interesting new games with modding, and sadly, that goal remains as elusive to the mod community as it does to the mainstream commercial game industry.
It's what drives the world of game modification. As creators of worlds, modders have a responsibility to produce something unique, different, special. Without that extra spark of creativity, our work and sacrifice becomes pointless.
A lot of people, especially hard-core gamers, decry the lack of originality and innovation in modern gaming and blame the industry for being overly commercial and not sufficiently dedicated to producing quality titles. While I certainly agree that there are a large number of game developers out there looking to make a quick buck as opposed to making something unique, not all developers take that tack, and I think this blanket viewpoint is both flawed and unfair to the minority of developers who really do care about what they do.
More disturbing to me is the tendency of modders to follow suit - they see the overcommercialized elements of modern games, from licensed products like the latest Star Wars game to the unceasing flow of first person shooters, and attempt to synthesize something new out of the mix. Every once in a while, someone succeeds in doing something really spectacular that hasn't been done before, but the sad truth is that, for a community that prides itself on providing a fresh experience to gamers, the modding community as a whole is no better at innovation than the industry professionals.
Part of this has to do the fact that most people in the modding world simply aren't as good at game design as they think they are. Whether it be an inability to think outside the box, a fanatical dedication to flawed ideas, or just a lack of a sense of reality when it comes to development, there are any number of reasons why many mod developers fail when it comes to producing fresh experiences in their games.
Another reason why true innovation is so unusual in modding is that, for innovation to be classified as such, it must work. By that I mean that whatever new elements are added by a developer, they must enhance the quality of the gameplay experience of the player. By the hard rules of reality, a lot of ideas that look good on paper end up being horrible ideas in practice, and rare is the developer who can separate the good from the bad.
There's also the issue of technical limitations. Many ideas that would be fantastic for gameplay are simply not easily produced in the current generation of game engines. One place where many mods falter is the misguided attempt to push a game engine beyond its limits - turning the Half Life 2 Source engine into a MMORPG engine, for instance. While certainly possible in many cases, core alterations of this sort rarely produce a stable and workable platform for a game, especially as modders rarely get access to the source code of the original engine, which complicates matters immensely. Some ideas just aren't feasible using current technology, others require financial resources well out of the reach of not-for-profit modding.
Granted, not every game modification has to be the next Counter-Strike. It's perfectly fine to produce something that's just slightly different, as long as it isn't hyped as more. But the trend of the moment is to produce bold and interesting new games with modding, and sadly, that goal remains as elusive to the mod community as it does to the mainstream commercial game industry.